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Matter MazeBall: Element Trials

Roll a ball through cel-shaded physics mazes where what your ball is made of changes everything. Stone sinks and smashes, ice glides and melts, a balloon floats until a storm pops it. 30 elemental balls, 39 hand-built mazes, living weather, and local 2-player. Material is the mechanic.

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About the Game

Material is the mechanic.

Most maze games are about where you roll. [b]Matter MazeBall is about [i]what you're made of. A stone ball sinks in water and smashes through walls. Ice glides frictionless — until it touches fire. A balloon floats over holes, right up until a storm pops it. Every one of the 30 elemental balls obeys its own physics and reacts differently to each hazard. Pick the wrong ball for the maze, and you'll burn, sink, or shatter. Pick right, master the roll, and you'll fly.

 30 elemental balls, each unique

Stone, Fire, Water, Ice, Air — plus Spark, Magma, Phantom, Diamond, Galaxy, Soccer and 20 more. Each has its own speed, grip and toughness, and its own reaction to the world:

Fire melts ice and snow — but water kills it

Water douses flames and grips in the rain

Phantom drifts straight through cracked walls

Diamond shrugs off every hazard and smashes barriers

Sand surfs the dunes, then shatters once fire glazes it to glass

39 hand-built mazes across three worlds

9 Elemental Adventures — learn each hazard one at a time

10 World Cities — Paris, Tokyo, Cairo, New York, Rio and more, each with its own architecture and signature moment

10 Mega Cities — bigger, tougher landmark mazes: Rome's Colosseum, Moscow's Red Square, San Francisco's Golden Gate, the Las Vegas Strip, Amsterdam's canals…

A fresh Daily Maze every day, plus endless random mazes in four sizes

Living hazards and real weather

Lava, water, ice, mud, sand, tesla coils, wind vents, bottomless holes and breakable walls — under clear skies, rain, snow, or storms that physically shove your ball around. Every city has its own ambience and a signature experience, all in a bright, hand-shaded cartoon style.

Race, collect, customize

Beat par times for gold, silver, and bronze medals

Local 2-player — live split-screen races or ghost relay, on one keyboard

An opt-in No-Map Challenge: run blind for double coins — peek once, and you forfeit it

Earn coins as you play and spend them in the [b]Locker[/b] on motion trails, ball skins and victory effects

A Season Pass reward track that fills as you clear mazes

Built for desktop

Roll with the arrow keys or a gamepad (left stick or d-pad). Every ball, maze, and mode is unlocked from the start — no ads, no microtransactions, no online requirement. Just pick up and play.

Roll, and survive — every material moves differently. Can you conquer them all?