indiegame.fan
Matcharya header art

Matcharya

A memory combat rogue-like where every match matters. Flip cards, form pairs, trigger attacks, buy time with in-fight items, and survive enemies that move, lock, and trap your board.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Matcharya?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Matcharya?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Matcharya self-published or published by Flipped Cat?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Matcharya and Flipped Cat funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Matcharya and Flipped Cat?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Matcharya?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Wishlist And Follow Development

Matcharya is currently in active development. Add it to your wishlist to follow updates, screenshots, gameplay progress, and future release news.

ALL SCREENSHOTS ARE FROM ALPHA VERSION

Info

Matcharya is a single-player memory combat roguelite where finding a pair is only the beginning.

Flip cards, remember the board, and match pairs to attack, defend, heal, reveal, earn gold, apply status effects, or build temporary advantages. Every match and every mistake pushes the enemy closer to its next attack, so the real question is never just “where is the pair?” It is “which pair do I need right now?”

Enemies fight back by charging attacks, changing the board, locking cards, setting traps, and forcing you to make risky decisions under pressure. Between turns, you can spend gold in the in-combat store to buy time, recover, reveal cards, disrupt traps, or finish a fight before it turns against you. 

Win battles, choose rewards, improve your run pool, and survive as long as you can!

A Memory Game With Combat Consequences

Every pair has an effect: weapons deal damage, armor protects you, healing keeps you alive, coins fuel your economy, and utility cards help you read or control the board.

Enemy Pressure You Can Read

Enemies do not just wait. They charge attacks, move cards, lock them, trap them, and punish careless flips. The game shows what is happening, but it does not tell you what to do.

In-Combat Economy

Spend gold during fights to buy items, reveal information, clean up danger, or recover from bad situations. Saving money can make your run stronger, but spending it may be the only way to survive.

Roguelite Run Building

After each victory, choose rewards that change your pool, improve your consistency, add new pairs, or push your strategy in a new direction.