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Masackra

A tactical game with grid-based combat, classes, and synergies. Assemble your squad, strengthen it through events, and make decisions that determine the outcome of each battle.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Masackra?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Masackra?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Masackra self-published or published by Diam Kaz Production?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Masackra and Diam Kaz Production funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Masackra and Diam Kaz Production?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Masackra?Release statusWhether and how the game has been released.

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About the Game

This is a turn-based tactics game where you control a squad of soldiers on a grid-based battlefield and build a strategy around classes, factions, and their synergies.

Each battle isn't just an exchange of blows, but a test of your decisions: who to buff, what bonuses to collect, who to sacrifice.

⚔️ Tactical Battles

- Turn-based battles on a grid-based map

- Positioning, abilities, resource control

- Victory depends on team composition and class interaction

🧩 Classes and Synergies

- Each class impacts the battle in its own way

- Team bonuses are enhanced when matching classes

- Powerful combinations, but there's no single right answer

🌍 Events and Progression

- Between battles, you can participate in events that strengthen your squad or provide resources

- Buffs for individual fighters and the entire team

- Decisions accumulate and are felt in subsequent battles

🔁 Replayability

- Random map and event generation

- Different squad builds → different playstyles

- Each run is unique