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Mars Clicker

An idle clicker & incremental game set on Mars. Break crystals, automate your drills, build your colony, and trigger prestige Cycle Resets for permanent Dark Matter upgrades. Ares Consolidated Extraction thanks you for your continued compliance.

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About the Game

Wishlist and follow Mars Clicker — every wishlist genuinely helps a solo dev get this game off the ground!

Mars Clicker is an idle clicker / incremental game: click crystal nodes until they crack, spend what they drop on automation and base building, and watch your output climb whether you're at the keyboard or not. Every prestige run — logged internally as a Cycle Reset — wipes your progress and issues Dark Matter, a permanent currency that makes every following run faster, deeper, and more "efficient." ACE calls this optimization. You're free to call it whatever helps you sleep in the crate.

Cycle Reset: your entire progress, collapsed on purpose.

Trigger a Cycle Reset and watch your entire colony collapse into the point where one cycle ends — and the next, stronger one begins. Every reset converts your progress into Dark Matter, the one currency ACE cannot reclaim, recycle, or confiscate. Nothing is truly lost. It's just compressed.

Hundreds of upgrades. Zero required breaks.

  • Manual clicking + idle automation: Click to break crystals with your Mining Drill. Unlock Auto Drills, Crystal Farms, Laser Drills, and Drones that keep extraction running while you're offline — full idle / AFK progression.

  • Depth-based progression: Every layer of Mars is denser and more profitable. Descend to unlock the Maintenance Terminal, the Reactor, the Secret Laboratory, and more.

  • Dark Matter prestige system: Build the Reactor, trigger a Cycle Reset, and convert your progress into Dark Matter — a permanent currency that carries across every run and unlocks upgrades available no other way.

  • Secret Laboratory: Spend Science Points on classified research. Permanent gains to building output, drilling efficiency, and refinery yield.

  • Crystal Entropy system: Every break has a chance to yield a rare crystal: Solar, Aurora, Stellar — and, once in five billion attempts, an Infinity Crystal. Upgrades can shift the odds in your favor. ACE does not guarantee they will.

  • Lunar Drops: Unmarked supply crates arrive from the Moon without explanation. Contents undocumented. Do not question the shipment.

  • Lo-fi ambient soundtrack: Approved for extended shifts. Designed to keep morale stable and output steady.

Meta-progression that stacks across runs

Your player level is permanent record. Earn Output Index (XP) with every crystal broken, level up, and unlock structures available no other way — including the Lunar Drop Facility. Push far enough and you enter Unit Classification, ACE's late-game ranking system for its most "productive" workers. Dark Matter and Laboratory upgrades survive every reset. The colony compounds its returns. So do you, whether you asked to or not.

If you ever suspect you're being exploited — check the horizon. There is no shuttle back.

"The surface is only the beginning." — ACE Transmission #1