indiegame.fan
Marry a Deep One: Innsmouth Simulator header art

Marry a Deep One: Innsmouth Simulator

Establish your bloodline, lead a sinister cult and manage an isolated seaside village, where aquatic monsters crossbreed with humans. Use social manipulation and eldritch magic to gain power and influence.

Steam Page
Developer
Release
December 8, 2024
1 year and 237 days ago
Steam Reviews
Mixed33 reviews48.5%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Marry a Deep One: Innsmouth Simulator self-published or published by simulinati games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Marry a Deep One: Innsmouth Simulator and simulinati games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Marry a Deep One: Innsmouth Simulator and simulinati?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

12 items

About the Game

...

WHAT AM I DOING IN THIS GAME?

You role-play as a sociopathic cult leader, using emotional manipulation on NPCs to achieve your goals.

Through actions like 'compliment', 'flirt', 'insult', 'threaten', 'preach' and 'persuade' you influence the villagers' emotions (love, lust, trust, fear, envy, anger).

Gain their love and trust (or fear), persuade them to marry a Deep One, preach to raise their faith, and recruit them into your cult.

  • MAGIC: Allows you to develop creative ways to manipulate villagers even further, to the point of breaking the game. By studying documents, you can learn sigils that can be combined into spells or used individually to cast curses on households.

  • POWER: Your grimoire grants you the power to monitor all villagers' feelings, relationships, actions and motivations. You can foresee the outcomes of your interactions, allowing you to design schemes for manipulating the villagers to achieve your desired goals.

  • CUSTOMIZATION: Name yourself, your cat, grimoire, cult, village, spells and children. Try out various hairstyles, glasses, and hats. Construct, expand, and modify the village to your liking.

  • CATS: You can pet them. Cats bonded to you join you in your dreams, guiding your path.

  • THE SHADOW OVER INNSMOUTH: This game draws inspiration from H.P. Lovecraft's Cthulhu mythos. In the original tale, there are no cats in Innsmouth, making this one of the few deviations in the game. However, the narrative overall stays true to the spirit of the source material, free from any silly references or anachronisms.