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Market Moe header art

Market Moe

Work the night shift on a Japanese street… where something shouldn’t be there.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Market Moe?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Market Moe?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Market Moe self-published or published by Blusagi Team?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Market Moe and Blusagi Team funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Market Moe and Blusagi Team?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Market Moe?Release statusWhether and how the game has been released.

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About the Game

Immerse yourself in an unsettling psychological horror experience set on a solitary Japanese street during the night shift. Among neon lights, silent cafés, and 24-hour convenience stores, something is not right… and little by little, you will begin to notice it.

In Market Moe, you work the night shift at a convenience store. What begins as a quiet routine soon turns into a slow and disturbing nightmare. Strange customers, impossible behaviors, and unexplainable events will begin to distort your perception of reality.

Observe, serve… and survive the night.

Features

  • Immersive psychological horror
    An experience focused on tension, discomfort, and gradual fear.

  • Detailed Japanese setting
    Explore a street with cafés, vending machines, and a fully interactive convenience store.

  • Environmental storytelling
    The story is revealed through small details, events, and changes in the environment.

  • First-person experience
    Designed for maximum immersion.

  • Atmospheric audio
    Subtle sounds that generate paranoia and constant tension.