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Market at Moonfall

Build and manage a medieval fantasy market by day, then defend it from the monsters your merchants attract at night. Interview strange sellers, shape your town, upgrade your gear, and decide how much danger is worth the profit.

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About the Game

About This Game

Market at Moonfall is a medieval fantasy market-management game where every merchant you welcome brings new opportunities—and potentially new dangers.

By day, you interview unusual sellers, review their goods, weigh their risks, and decide who deserves a place in your growing market. A friendly baker might bring steady income and earn the town’s trust, while a mysterious relic dealer could offer greater profits at the cost of attracting something far less welcome after sunset.

Once you have chosen your merchants, the market is yours to shape. Place and upgrade stalls, build paths, add decorations, improve your equipment, and prepare defenses before night arrives. Your layout matters. A poorly protected seller can become an easy target, while a carefully planned market can survive even the most dangerous attacks.

When darkness falls, the consequences of your daytime decisions come looking for you.

Fight alongside your defenses as monsters enter the market, target your merchants, damage stalls, steal gold, and threaten everything you have built. Repair the damage, collect your earnings, strengthen your character, and prepare to make even harder choices the following day.

Your sellers are more than sources of income. They have different personalities, traits, relationships, loyalties, requests, and rivalries. Supporting the right merchants can create powerful combinations, but ignoring their needs may cause tension—or convince them to leave your market entirely.

Build Your Own Market

Arrange stalls, roads, lighting, decorations, and defensive structures to create a market that is both profitable and capable of surviving the night.

Choose Who You Trust

Interview a rotating selection of merchants and investigate their paperwork, rumors, behavior, and merchandise. You can review every applicant before making your decision, but choosing nobody will damage the town’s confidence in your leadership.

Defend Your Decisions

Different sellers attract different threats. Prepare for charging beasts, thieves, ranged attackers, armored monsters, cursed creatures, and larger assaults as the campaign progresses.

Grow Stronger

Upgrade your weapons, armor, health, movement, market operations, defenses, and seller capacity. Earn gold and Renown to shape your playstyle and prepare for increasingly dangerous nights.

Manage a Living Roster

Complete seller requests, improve loyalty, discover rivalries, form beneficial partnerships, and decide which merchants are worth protecting when space becomes limited.

Talk to the Duck

A duck wanders the market during the day.

Sometimes it says something kind.

Sometimes it knows things it should not know.

Talking to it is optional.

Probably.

Build a market worth visiting. Protect it from what follows. Decide how much danger you are willing to invite through the gates—and whether the extra profit was really worth it.