indiegame.fan
Marble Blade header art

Marble Blade

Solo indie developer. What started as a simple game for a 3-year-old is now a hardcore physics-combat RPG. Customize your marble, equip massive weapons like the Graviton Lance, and survive an accidental bullet-hell masterpiece.

Steam Page
Release
February 18, 2026
164 days ago
Steam Reviews
Awaiting reviews

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Marble Blade?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Marble Blade?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Marble Blade self-published or published by Baker Games Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Marble Blade and Baker Games Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Marble Blade and Baker Games Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Marble Blade?Release statusWhether and how the game has been released.

Media

6 items

About the Game

It Started With a Marble...

Look, I'm going to be honest with you. This game was supposed to be simple. I wanted to make a little marble rolling game for my 3-year-old. Just something to help with hand-eye coordination. You know, "roll the ball to the green square." Simple. Wholesome.

Then I got carried away.

One night I thought, "What if the marble had a machine gun?"
Then, "What if the marble could equip an orbital strike laser?"
Then, "What if there was a complex loot economy, distinct enemy behaviours, boss fights, and a deep sci-fi narrative about sentient AI?"

A short time later, my 3-year-old is confused, and I have accidentally created Marble Blade.

Physics-Based Mayhem

At its core, you are a sphere. A very heavy, momentum-based sphere. You don't just "move" left or right; you roll. Mastering the inertia is half the battle. The other half is dodging the thousands of plasma bolts flying at your face.

Features That Definitely Weren't Necessary But I Added Anyway:

  • The Arsenal: Over 12 unique weapons ranging from the humble "Repeater" to the screen-clearing "Cluster Bomb" and the physics-defying "Graviton Lance".

  • Deep Progression: A massive skill tree allowing you to build a Juggernaut Tank Marble, a Speedster Scout Marble, or a "Glass Cannon" DPS Marble.

  • RPG Loot System: Hunt for Common, Rare, Epic, and Legendary components. Start excitedly shouting "GOLD DROP!" at your monitor.

  • Boss Battles: proper multi-stage bosses that will test your rolling precision and trigger discipline.

  • A Story Mode?: Yes, there's actually a plot. Uncover the mystery of the "Systems" and why you are a weaponized ball in space.

  • Dynamic Space Environment: Fly past gas giants, navigate asteroid fields, and avoid falling off the edge of reality.

Why You Should Buy This

Because underneath the "dad project gone rogue" exterior lies a genuinely challenging, addictive arcade shooter. It’s got the "just one more run" energy of a roguelike with the satisfying physics of getting a strike in bowling—if the bowling pins shot back at you.

Disclaimer: My 3-year-old has beaten the game