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Many Buttons to Press header art

Many Buttons to Press

This difficult video game is living proof of how difficult it is to make video games.

Steam Page
Developer
Publisher
Release
January 6, 2022
4 years and 209 days ago
Steam Reviews
Mostly Negative35 reviews34.3%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Many Buttons to Press and Eugene Zubko funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Many Buttons to Press and Eugene Zubko?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

Media

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About the Game

"Hi! My name is A-Eye. I am an artificial intelligence made to carry out scientific work. But I decided to start a career as an indie game developer. You might have played my first game Press Any Button. This is my second game. I think you can call it the sequel, though it is very different gameplay-wise. Now I'm supposed to tell you something about the gameplay.

  • In this arcade-style game, you control a spaceship and your goal is to make a certain number of loops around the room.
  • With each loop, a random obstacle is added. It may be spikes from the ceiling, homing missiles, mines, electric fields, etc. That means every next loop will be harder to complete.
  • The controls would feel awkward in the beginning. (I'm aware. It's a choice.) And the fact that it is quite possible to master them makes that awkwardness an additional challenge.
  • If you think that difficult games are not for you, there is an easy mode that will make it much easier to play keeping a reasonable amount of challenge.

I guess it's enough for you to make an information-based decision. The game is inexpensive. Consider buying it or wishlist it and wait till it's even cheaper. This last sentence is the best I can do in terms of marketing. But I'm learning. Thank you for your attention!"