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Mansion of Oblivion

Camera, action, a new birth. Nothing before, nothing after, only oblivion. A dirty basement, chains. No name, no past, just a Victorian mansion playing with your mind. But you're not afraid; no, you love to play too. Let the show begin!

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Search Google: Who developed Mansion of Oblivion?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Mansion of Oblivion self-published or published by Si9lent?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Mansion of Oblivion and Si9lent?Creative controlWho appears to retain creative control of the game.
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About the Game

Oblivion... a moment surrounded by emptiness. No past, no future, only you — pure mind, pure soul.

Waking up in a damp basement, the Protagonist [Name Forgotten] finds himself bound by rusty chains.

He remembers absolutely nothing about himself. The hero's only weapon against the rising panic and the nightmares of this place is biting cynicism and humor.

“Here, you don’t leave. You stay” — this is not just a slogan, it is the very nature of the mansion. There is no way out, but is it even worth returning? ...

...MAYBE IT'S BETTER HERE?

CORE FEATURES AND GOALS:

Sarcasm instead of fear

  • A dark story awaits you, where a grim atmosphere goes hand in hand with goofy humor. The hero doesn’t tremble with terror; instead, he meets danger with mockery, turning a deadly trap into his own show.

Exploration in defiance of the system

  • Ignore orders, poke your nose into forbidden areas, search for clues, and solve puzzles. Go against the rules of the mansion to seize total control over it.

Survival in the dark

  • The darkness here is tangible, and it is steeped in oblivion. Frantically manage your sanity meter and preserve your lamp's light. Manage a strict 9-slot inventory and hoard every single drop of oil.

Mental duels in dialogues

  • Interacting with the deranged inhabitants is a psychological war. Non-linear, interactive dialogues will force you to weigh every single word, and your choices will lead to one of 5 completely different endings.