indiegame.fan
Manipulation header art

Manipulation

Manipulation is a roguelite mini-RPG built like an escape room. It’s designed to be quick but challenging, small but immersive, and easily re-playable should you fail (you likely will).

Steam Page
Release
December 1, 2025
244 days ago
Steam Reviews
3 user reviews3 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Manipulation?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Manipulation?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Manipulation self-published or published by Creative Guild LLC?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Manipulation and Creative Guild LLC funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Manipulation and Creative Guild LLC?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Manipulation?Release statusWhether and how the game has been released.

Media

8 items

About the Game

You play as a telepath trapped in a small facility whose only means of escape is to take control of the minds of the facility’s staff. The facility is aware of possible telepathic behaviour but is unaware you already have these powers. 

You’ll need to be careful who you speak to, what you say, and how you act. Should the facility staff become too suspicious overall, you’ll be discovered. Unfortunately your powers are also very limited in your current state. You’ll have a limited amount of time in each mind. The stronger the mind, the less time you’ll have. Stay in a mind too long and you’ll cause a psychotic break, which will, of course, lead to your eventual discovery. 

Balance your abilities to keep suspicion low, explore the facility, and uncover the truth about your existence as you find out how to escape from this unknown predicament.