
Mandala
A music-driven wave shooter built on one rule: stop to shoot, move to dodge. Fractal worlds react to the music in real time. Load your own tracks and shape your own experience.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Media
6 itemsAbout the Game

Stop to Fight
Move to survive. Stop to attack.
When you stand still, your attack charges on its own. Petals drift outward and dissolve everything they touch.
The entire game revolves around this rhythm: moving and stopping.

Build Your Build
Collect orbs during the game to unlock power-ups.
Every combination creates a different build. No two runs are the same.

The World Listens to the Music
Every background is generated dynamically and adapts to the music playing.
Drag in your own audio files and the world transforms based on what you are listening to.

Play at Your Own Pace
Enemies arrive in waves that rise and fall in intensity, like breathing.
Chase the highest score or let go and enjoy the show.

Features
Stackable power-ups with emergent synergies
Procedural backgrounds generated in real time and reactive to the music
Custom music
Infinite waves with difficulty curves that rise and settle