
Manastorm: Champions of G'nar
In the realm of G'nar you are a spell casting, minion summoning, magic card playing, bow wielding wizard. Equipped with your enchanted deck of cards, step into battle and fight to become the Champion of G'nar.
Developer
Publisher
Release
January 3, 2017
9 years and 213 days ago
Steam Reviews
Mixed70 reviews65.7%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
19 itemsAbout the Game
In the realm of G'nar you are a spell casting, minion summoning, magic card playing, bow wielding wizard. Equipped with your enchanted deck of cards, step into battle and fight to become the Champion of G'nar.
--Features--
Manastorm amplifies the fun of traditional magic card games through virtual reality. It brings the player into the action with animated cards, world scale minions and magic spells cast from their hand.
To start the player has a deck of enchanted cards that they draw from each turn, and a stack of mana crystals that increase each turn. The play will literally throw their card of choice onto the battlefield. If the player has enough mana to cover the cost of the card, the cards enchantment will be cast.
The player can spawn minions, cast spells to add buffs, shields, etc. The player can also cast spells to use hero powers such a fire and ice beams.
See the steam discussion for updates.
--Features--
Manastorm amplifies the fun of traditional magic card games through virtual reality. It brings the player into the action with animated cards, world scale minions and magic spells cast from their hand.
To start the player has a deck of enchanted cards that they draw from each turn, and a stack of mana crystals that increase each turn. The play will literally throw their card of choice onto the battlefield. If the player has enough mana to cover the cost of the card, the cards enchantment will be cast.
The player can spawn minions, cast spells to add buffs, shields, etc. The player can also cast spells to use hero powers such a fire and ice beams.
See the steam discussion for updates.