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Malkin

Malkin is a hand-drawn, atmospheric, story-rich RPG. A quest to find the blood of a murderer leads a witch into ever deeper mysteries. Expect intricate storylines with multiple endings and combat that poses a balanced challenge. An OGL game.

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Release
November 17, 2023
2 years and 258 days ago
Steam Reviews
2 user reviews2 reviews100.0%

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Search Google: Who developed Malkin?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Malkin?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Malkin self-published or published by Zach Holbrook?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Malkin and Zach Holbrook funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Malkin and Zach Holbrook?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Malkin?Release statusWhether and how the game has been released.

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About the Game

Malkin is a hand-drawn, atmospheric, story-rich RPG. A quest to find the blood of a murderer leads a witch into ever deeper mysteries. Expect intricate storylines with multiple endings and combat that poses a balanced challenge. An OGL game.

GAMEPLAY


Character Creation
Distribute points, choose from 10 unique witch classes, and learn your first spell. Individualize your character further by answering seven questions about their background. All choices in character creation have consequences in exploration and combat.

Exploration
A quest to find the blood of a murderer leads you and two companions into woods, field, and fen. You must survive -- and find what you need -- before time runs out.

Tactical Combat
Use spells, items, and tactical ingenuity to repel the forces hunting you. Exploit synergies between you and your companions. Combat poses balanced challenge for different builds. Uses a modified form of the SRD 3.5 ruleset.

STORYTELLING


Writing
Novelistic dialogue and narration tell the story of the witch’s unconventional quest. Plot, subplot, and side quests are thematically coherent. There is no worldbuilding for its own sake. The world emerges from the story, not vice versa.

Multiple Endings
What will you do with your knowledge and power? Several endings are possible. Replay the game to get new endings and fresh revelations.

Atmosphere
Hand-drawn graphics and mellow-to-melancholy banjo, synth, and vocal tracks complement the storytelling. All writing, music, and art in the game are made by one person.