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12 itemsAbout the Game
You are the dungeon.
Inspired by Dungeon Keeper and RimWorld.
Your Boss rules from the throne. Your minions dig the halls, haul the loot and guard the prisoners, and they have opinions about all of it. Your caves fill with creatures to tame or eat. Raid the settlements above for treasure, then hold it against the adventurers who come to take it back.
Rule together. Build one shared dungeon in 2–4 player co-op.
Carve out your dungeon. Dig through solid rock, shape rooms, and fill them with workshops, beds, thrones, altars and traps.
Command six monster races. Goblins, kobolds, orcs, gnolls, bugbears and ogres each bring their own strengths.
Manage a dungeon full of personalities. Dozens of traits, grumbles and breakdowns mean your minions won't always behave.
Turn your halls into a deathtrap. Dart throwers, spinning blades, flamethrowers, gas, electric coils and webs. Wire them to pressure plates, tripwires, sensors, levers and timers.
Hold what you stole. Invasions grow larger and deadlier, with 6 adventurer races, 10 classes and more than 40 traits.
Keep plenty of prisoners. Chain up the survivors and interrogate them for secrets. Your minions expect a proper dungeon to have captives.
Raid the world above. Send your minions across the overworld, command every raid in real time, and face a world that remembers what you did.
Choose your Boss. Rule with one of four Boss monsters whose powers grow with your hoard.
Practice the dark arts. Cast Pyromancy, Electromancy, Necromancy and Shadowmancy spells, perform rituals, and bargain with dark gods for boons.
Tame what lurks below. More than 30 wild creatures live in the caves. Build one of nine lair types, tame them as pets, or hunt them for food.
Keep the dungeon running. Feed your minions, give them beds, craft their gear, and keep order through disasters and tempers.
Make it your own. Steam Workshop support comes during Early Access.
THE ART OF MALIGNUS
The world of Malignus is brought to life through the artwork of @khem_.t , whose work gives our creatures, characters, and dungeons their distinctive visual identity.
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