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MALAKA: The Last Report

MALAKA The Last Report A grounded stealth-action game about uncovering a hidden truth in a remote Indonesian village. Search, survive, and decide: expose the truth or walk away.

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About the Game

🧾 Story

"The Last Report" follows the journey of Malaka, a man searching for his missing friend Tirto—a local journalist who disappeared while investigating illegal mining activities in a remote Indonesian village.

What begins as a simple search quickly turns into something far more dangerous. The village of Karangemas hides a disturbing truth: polluted rivers, silent locals, and armed groups guarding something that should never be exposed.

Through fragmented voice notes, environmental clues, and the traces left behind by Tirto, Malaka uncovers a story of exploitation, fear, and a truth that powerful forces are desperate to bury.

As the tension escalates, Malaka must decide—
walk away and survive, or risk everything to reveal the truth.

🎮 Gameplay

Exploration:
Navigate through dense forests, abandoned facilities, toxic rivers, and labor camps. Observe your surroundings carefully—every detail matters.

Stealth & Survival:
Avoid confrontation whenever possible. Use shadows, sound, and timing to move unseen. One mistake can lead to deadly consequences.

Environmental Interaction:
Use the world around you to survive. Distract enemies, manipulate objects, and turn the environment into your advantage.

Combat (Limited & Tactical):
Engage only when necessary. Ammo is scarce, and every encounter is unpredictable. Positioning and timing are key.

Narrative Progression:
Piece together the story through voice recordings, documents, and environmental storytelling. The deeper you go, the darker it gets.

🌏 The World

Set in a remote Indonesian village, The Last Report presents a grounded and atmospheric world inspired by real environments.

From quiet rural settlements to contaminated rivers and industrial mining sites, each location reflects a contrast between natural beauty and hidden destruction.

The world feels alive—but not welcoming.
People avoid eye contact.
Voices are lowered.
And something is always watching.