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MagVigor header art

MagVigor

Fantasy Magic third-person MO Action RPG. Confrontations of magicians and knights on separate arenas in PvP and PvE. Fight! 🐺 Or run!

Steam Page
Release
December 22, 2020
5 years and 223 days ago
Steam Reviews
Positive12 reviews91.7%

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Game contextLatest: IGF Team
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Notes
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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is MagVigor and www.VolkGam.ru funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

25 items

About the Game


Since version 1.8.8, the game on the Steam platform is no longer supported. The author of the game recommends going to his website and download the current, stable Desktop version of the game for Windows x64 for free. The site also has a separate premium store of items and resources.

Fantasy Magic third-person MO Action RPG.
Confrontations of magicians and knights on separate arenas in PvP and PvE.

Fight! 🐺 Or run!

A player can play by characters of different races and fight online battles with real people. The game concept is based on such well-known projects as SpellForce and World of Tanks. In 2018 appeared the idea of creating third-person (+ first-person) magic fights in multiplayer mode. The name «MagVigor» comes from the words Magic and Vigor, which means «Magical Energy» or «Witchcraft Power». Locations are designed for 5-10 players. The goal is to level up your warriors as much as possible for more interesting and colorful magic fights.

GAME
Locations.
Inventory.
Uniforms.
Market.
Weapons.
Mobs.
Effects.
Portals.
Guns.
Loot.

WARRIOR
Skills.
Perks.
Races.
Types.
Characteristics.
Magic.
Strikes.
Bombs.
Controls.
Shields.
Weight.

The Unity + Photon (PUN) technology was chosen for implementing the client.
The server part is in a multithreaded version.