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Magnus Imago header art

Magnus Imago

Magnus Imago is an atmospheric journey through a mysterious world of characters, traces and symbols. The task of the player is to solve the puzzles, using proper combinations of objects, finding them in the environment around him.

Steam Page
Release
February 2, 2022
4 years and 181 days ago
Steam Reviews
Positive30 reviews90.0%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Magnus Imago self-published or published by Sons of Welder?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Magnus Imago and Sons of Welder funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Magnus Imago and Sons of Welder and FM Simple Games Studio?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

15 items

About the Game

Magnus-verse game series (Tetralogy)
I. Magnus Failure
II. Magnus Imago
III. Magnus Positive Phototaxis
IV. Lazarus A.D. 2222

You’ve always had an intuition in you that you could not clearly define. This strange state in you escaped all conceptual schemas.

Magnus Imago is an atmospheric journey through a mysterious world of characters, traces and symbols.
Unique graphic aesthetics of the game deepens a keen impression of being in another reality.

“Magnus Imago” is a combination of an adventure, exploratory and logical game. The task of the player is to solve the puzzles, using proper combinations of objects, finding them in the environment around him.
The game has aesthetics of a hand drawing, individual comic-sketch style. The story is filled with a language of symbols which may direct the player into a deeper philosophical reflection. We strive for the told story to be open to the player’s individual interpretation, that is why the depicted world is ambiguous.
The game presents a journey of the main character as he learns the truth about himself, in a mysterious world around him. The story told within the game has an ambition of touching such philosophical-theological aspects as a soul’s wandering or metanoia.

The estimated time of the game is about 1 to 2 hours

This is the next installment of the Magnus series (first one is Magnus Failure). The next planned chapter will be "Magnus: phototaxis positive"