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MagicCar of Delicious

The game mixes mobile tower defense, strategy, and management. Players travel a fantasy world, collect resources, fight monsters, upgrade caravans and towers, cook rare dishes, open shops, and trade.

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Developer
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Release
September 8, 2025
328 days ago
Steam Reviews
Positive32 reviews81.3%

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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
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About the Game

A combination of combat, cooking, and exploration, players will pilot magical chariots across the rich terrain of the continent of Atherland, challenging guardians, exposing the secrets of the Dark Eclipse Order, and upgrading and food crafting along the way



Embark on an adventurous journey across the continent of Atherland, driving upgradable chariots and exploring diverse terrain from volcanoes to snow-covered mountains, deserts to forests. Faced with a variety of challenges, players will need to respond intelligently to battles while cooking]empowering magical treats in a mobile food truck!



While exploring the rich and diverse continent of Atherland, players will set up stalls to sell the magical dishes they cook. By trading with townspeople from all over the world, players can not only obtain resources, but also experience the game's unique socialization



Each victory brings the opportunity to expand and upgrade the chariot, allowing the player to unlock new magical buildings that only add to the chariot's body, but also boost its fighting and cooking abilities. In the process, the player will traverse a variety of exotic terrains, with each growth bringing the player closer to the ultimate goal



Find and challenge the 7 Major Magical Vein Crystals Guardians in each of the featured terrains, with each Guardian's battle being a test of the player's strategy and preparation. Collect all of the Magical Vein Crystals to prepare for the final confrontation with the Dark Eclipse Order's Patriarch


Hello everyone! Thanks for being able to follow this game, it's a game that I've made in a year of my spare time, overcoming all sorts of (laborer) difficulties. At the moment the game isn't quite done, it's far from my expectations and I've hit some bottlenecks in my work. It's also a time when I'm facing a big decision, so I thought it would be a good idea to let this game come out earlier, to accept criticism and accusations, and to help me, as a newcomer, to finish this work faster and better!