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Magdalena header art

Magdalena

The mind dissolves in the surrounding darkness like pain dissolves in wine. Remains of memories crumble and rapidly leak like sand through fingers. And only one name stuck in the throat filled with fear. Magdalena... Minutes feel like days while waiting for something to happen.

Steam Page
Developer
Release
February 22, 2016
10 years and 163 days ago
Steam Reviews
Mixed368 reviews44.0%

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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
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Search Google: Is Magdalena self-published or published by Conglomerate 5?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Magdalena and Conglomerate 5 funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Magdalena and MagdalenaTeam?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

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About the Game

The mind dissolves in the surrounding darkness like pain dissolves in wine. Remains of memories crumble and rapidly leak like sand through fingers. And only one name stuck in the throat filled with fear. Magdalena... Minutes feel like days while waiting for something to happen. So the shadows become longer when the day dies.

The light will direct your path

You play as George, who got through bloodcurdling events. The light will help you to find out these events.

Recall Everything

In order to gather a complete picture, you need to find all the fragments of memories and piece them together. What’s hidden behind the room’s door you can’t open? Restore the chronology of events and find the last element of the picture — a key to the room that’s been locked for years.

Explore the World Around

You can move and view every object in the house and outside it. Search for the clues that will lead you to the truth.

We were inspired by the Edgar Allan Poe stories while developing this game. We tried our best to create the same oppressive atmosphere of desperation and horrifying plot.


When we were creating the game, we wanted to fill it not just with graphic, but the plot as well. That's why the game has that much of the text. In this case the game may be considered as visual novella, rather than adventure. But we have some gameplay here. To make the player easier to understand how to play this game, we put that disclaimer here. At the end of every note there's a short hint of where you should go to find the next note. It might be any item in any place. Discriminating reader will be rewarded by complete and chronological story. But the game does not force you to play linear. You are free to explore the map and to find the notes circumstantially. Enjoy.