indiegame.fan
Madness Afloat header art

Madness Afloat

Pilot customizable steamships through a Lovecraftian Polynesian archipelago. Explore and survive handcrafted missions, manage cursed cargo, and balance sanity against power. Face the deep alone or in optional co-op expeditions.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Madness Afloat and Dynamic Box funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Madness Afloat and Dynamic Box?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

Media

7 items

About the Game

Madness Afloat is a Lovecraftian naval action game set in an alternate 1899. Pilot customizable steamships across an open world Polynesian archipelago scarred by forbidden waters, uncover dangerous missions, and survive voyages where every decision leaves lasting consequences.

Sail deeper, risk more, and decide how much you’re willing to lose.

Explore an open world of contested ports, shifting routes, and hostile seas. Missions are handcrafted and escalate in danger the deeper you push into forbidden waters.

Turning back is safer.

Going on is a choice you may regret.

Your cargo hold is both lifeline and liability. Transport volatile, fragile, and cursed goods using a spatial grid where placement matters. Mistakes can trigger chain reactions, sanity loss or catastrophic detonations mid-voyage.

Dread sharpens the senses until it breaks them. As sanity erodes, hallucinations creep into view: false threats, warped horizons, impossible shapes. Push deeper into madness to glimpse hidden paths and forbidden places unseen by sane eyes.

Customize your steamship with modular weapons and systems. Recruit named officers from rival factions, each shaped by traits, trauma and loyalty.

Your choices open doors and close others permanently.

Madness Afloat is fully playable solo, built for atmosphere and tension. Optional co-op expeditions let multiple captains sail together in high-risk dives where coordination is survival.

  • Open World Exploration: Sail freely between ports, routes and dangerous waters

  • Handcrafted Missions: Authored voyages with escalating tension and consequences

  • Customizable Steamships: Modular weapons, systems and upgrades

  • Cursed Cargo System: Spatial cargo management where placement and damage matter

  • Sanity as Risk-Reward: Hallucinations and instability grant power at a cost

  • Named Officers & Factions: Recruit crew, build reputation, shape long-term outcomes

  • Solo First, Optional Co-Op: Play entirely solo or take on co-op expeditions