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MADD: Mine Asteroids, Don't Die header art

MADD: Mine Asteroids, Don't Die

"Space-horror bullet-hell", with thrust and momentum-based controls. Pilot a small mining & salvaging vessel through asteroids, starship wrecks, and hostile entities in the dark void of space. Find unique equipment for your ship, and return to your hauler to upgrade and repair. Don't die.

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Search Google: Who developed MADD: Mine Asteroids, Don't Die?Developer scaleThe operating scale of the game's developer.
Search Google: Who published MADD: Mine Asteroids, Don't Die?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is MADD: Mine Asteroids, Don't Die self-published or published by Helmi Bastami (Flyborg.net)?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is MADD: Mine Asteroids, Don't Die and Helmi Bastami (Flyborg.net) funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for MADD: Mine Asteroids, Don't Die and Helmi Bastami (Flyborg.net)?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of MADD: Mine Asteroids, Don't Die?Release statusWhether and how the game has been released.

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About the Game

Using thrust-based physics-controls in the frictionless void of space, accelerate in 4 directions without ever turning.

Find gameplay-changing equipment while mining as much ore as possible, which you use to upgrade your ship.

The longer you stay in one zone, the more threats you attract. Get back to your hauler to repair damage and upgrade, and blast off to the next zone when things get too dangerous for you to handle.

A unique bullet-hell with tough controls, "Mine Asteroids, Don't Die" is meant to feel like a classic arcade game that was never made, but with a strangely realistic aesthetic, in a "space-horror" setting.

Development:

This is an early work-in-progress preview - more info such as the full reveal is coming soon!

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