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LYRA BLADE

Sinners. Neutrals. Saints. 15 factions. 3 unique currencies. Immense opportunities for interaction and a unique gaming experience in a richly developed universe. Which adventure will you choose?

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About the Game

ABOUT THIS GAME

A World Where Your Choices Shape Destiny

Enter a massive open world where faith, power, and ambition collide. A world divided between three powerful ideologies: Sin, Neutrality, and Holiness where every faction has its own beliefs, economy, politics, and vision of the future.

Become a warrior, a merchant, a criminal, a ruler, or something entirely different. Build relationships, create enemies, influence cities, control economies, and decide what kind of person you want to become.

Fight alongside holy warriors, make deals with neutral factions, embrace forbidden magic, join powerful organizations, or create your own path outside the established order.

In this world, every action has consequences. Your choices will shape your reputation, your alliances, and the future of the lands around you.

15 unique factions. A living world. Endless possibilities.

ENTER A WORLD WHERE FAITH, POWER, AND AMBITION COLLIDE

Immerse yourself in a vast open world where mythical forces determine the fate of nations. Here, holy warriors, demons, vampires, dragons, ruthless bandits, and ordinary people struggling to preserve their sanity exist side by side.

A world where ancient beliefs, dangerous creatures, powerful organizations, and ordinary people all fight for their place in history.

Choose your own path and create your own adventure. Will you follow the darkness of sin, maintain balance among neutral factions, or seek the power of the divine? The choice belongs to you.

THREE UNIQUE CURRENCIES

Every ideology has its own currency, reflecting its values, economy, and influence in the world.

The sinners use Bloodmarks, a currency built around power, control, and survival.

The neutral factions trade with Solids, a currency representing stability, commerce, and opportunity.

The holy factions rely on Graces, a currency connected to faith, order, and divine influence.

All three currencies can be exchanged through special markets and trading systems, but the world follows its own rules. A sinner territory will never accept Graces as a normal payment method, just as holy lands refuse to recognize Bloodmarks.

The value of each currency constantly changes depending on the state of the world.

Wars, political decisions, faction influence, military victories, economic growth, and the actions of the player all affect exchange rates and the strength of each ideology.

The player can influence the economy not only through trade, but also through alliances, investments, support of factions, and decisions that reshape the balance of power.

Every transaction can become a strategic choice.

Will you support a rising faction and profit from its growth?
Will you manipulate the market during times of war?
Will you help maintain balance between opposing forces?

In this world, economics is not just a system — it is another battlefield.

15 FACTIONS. EACH ONE UNIQUE.

The world is divided between three major territories, each representing a different ideology. Every territory has its own political structure, economy, culture, and approach to power.

Sin Factions

Vampires, The Sixth Monopoly, Lucifer’s Elite Guard, Soul Reapers, The March-State Society.

Neutral Factions

Algada, The Forsaken, Black Cash, Protectors of Worlds, Bluchescu.

Holy Factions

Order of the White Flame, Purebloods, Dawn Corporation, The Path of Saint Babylon, The Society of the Humble.

These factions constantly struggle for influence and control. Sinners and saints reject any cooperation with each other, while neutral factions attempt to maintain balance and use every opportunity to expand their influence.

To become a recognized member of a faction, you must earn respect and prove yourself through your actions.

Magic exists within this world, but it is considered illegal by most societies. Using forbidden powers can lead to imprisonment, unless you belong to a faction that officially accepts and protects magic users.

A LIVING ECONOMIC SYSTEM

The world is built around a complex economy where your decisions can completely change your future.

Become a trader, entrepreneur, worker, investor, or powerful businessman. Use banking services, invest in factions, transport Ichor. It's a valuable fuel resource, work in mines and lumber mills, trade rare materials, create your own business, manage warehouses, complete contracts, provide services through NPC interactions, hunt dangerous creatures, and discover new ways to earn your fortune.

Hundreds of weapons, resources, materials, and crafting components exist throughout the world, each with different qualities, purposes, and values.

Neutral factions believe that business has no ideology. They trade with both sinners and saints, while both extreme sides refuse any cooperation with their enemies.

A CONSEQUENCE-BASED KARMA SYSTEM

Every choice matters.

Your actions constantly shape your reputation and move you closer to one of three paths: Sin, Neutrality, or Holiness.

Steal, betray, destroy, and commit crimes to gain recognition among sinners.

Help others, make sacrifices, protect communities, and perform acts of kindness to gain respect among neutral and holy factions.

Your actions can lead you from being an unknown traveler to becoming a respected leader.

You can steal food from farms, gain trust among local communities, make donations, help people in need, influence cities, and eventually become the ruler of an entire region.

Maximum Sin Karma: -666
Maximum Holy Karma: +777