indiegame.fan
Lustle header art

Lustle

Lustle is a small RTS game featuring economy building, combat, unique factions, procedural maps, and a cheerful pixel art style. In the game, you can play as factions such as bees, termites and in future other insect-based nations!

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Lustle?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Lustle?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Lustle self-published or published by TerraDevlog?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Lustle and TerraDevlog funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Lustle and TerraDevlog?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Lustle?Release statusWhether and how the game has been released.

Media

19 items

About the Game

Lustle is a small RTS game created by a relatively young solo indie game developer (me). The game revolves around two game modes: Wave Survival (solo / co-op) and PvP (1 vs 1 battles) on a procedurally generated maps, all presented in a cheerful pixel art style.

For now, there are two factions in the game:

Bees are a more aggressive, army-based faction focused on developing new technologies like electricity and creating long-range units. 

Termites are more focused on base building, and their gameplay is closer to tower defense. The termites economy is based on transporting materials to the base using roads.

The game has procedurally generated maps with different biomes and a map editor where you can let your imagination run wild.

The game is in an early stage of development, and it's very possible that my vision for it will evolve over time.