indiegame.fan
LUCIFERIANISM header art

LUCIFERIANISM

A roguelike, Soulslike Open World RPG, set in a Labyrinthine Maze of Artifice, the construct world, with all lines fully voiced by Elevenlabs AI Voice Robots, A strange religious poem in game form. Created by one guy, with schizophrenia in Unreal Engine 5.4.

Steam Page
Developer
Release
October 16, 2025
290 days ago
Steam Reviews
7 user reviews7 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed LUCIFERIANISM?Developer scaleThe operating scale of the game's developer.
Search Google: Who published LUCIFERIANISM?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is LUCIFERIANISM self-published or published by The Czechoslovakian Secret Police?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is LUCIFERIANISM and The Czechoslovakian Secret Police funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for LUCIFERIANISM and THE DEVIL 666?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of LUCIFERIANISM?Release statusWhether and how the game has been released.

Media

8 items

About the Game

“Go on, halt-foot,”
cried his frightful voice,
“go on, lazy-bones, interloper, sallow-face!—lest I tickle thee with my heel!
What dost thou here between the towers?
In the tower is the place for thee,
thou shouldst be locked up;
to one better than thyself thou blockest the way!”

-Friedrich Nietzsche, Thus Spoke Zarathustra, The Parable of the Rope Dancer

LUCIFERIANISM is an indie roguelike soulslike. Set in a labyrinthine maze of 290 levels, it is an open world game, an rpg that will take you to a multitude of different locations, from Ancient Chinese and Japanese inspired levels, to modern day Urban Environments, and Cyberpunk Dystopia's. Made by one man in Unreal Engine 5, I have attempted to create a serious religious story with this work, which I somewhat succeeded at. It is an allegory, a religious parable, and a philosophical commentary on Nietzsche's Death of God.

The player can also press a button to start reading out philosophy, literature, and religious writings, from a variety of sources, including Plato, Nietzsche, Bram Stoker, Don Quixote, The Tao Te Ching, Freud, Shakespeare, Homer, Journey to the West, and various other works from literary history. Plus a shutup button.

Almost 300 Levels in a Gigantic Open World

Fully Voiced Dialogue by Elevenlabs AI Voice Robots

30 GB of music, including lofi, rpg music, action/sci fi, 8bit and eastern music

Brutal Crushing Difficulty

Forests, Wastelands, Port Towns, Medieval Villages, Sprawling Cathedrals, Haunted Villages, Sci Fi Cities, The Kingdom of Heaven

Meet religious figures like Buddha, God, Jesus and Sophia

A large number of Enemy Types and Variants

70 npcs

A powerful character controller, who has a complex combat and movement system, as you get more powerful you can double jump, and eventually fly

Melee - Ranged - Magic - Gun Combat

An arsenal of powerful weapons

A Religious Story

Blood and Gore, and dismemberment

Certain levels are Procedurally Generated

Crude Comedy

3 to 6 hours of gameplay

Plenty of Replay Value

CCG Card Game Minigame

Tac/Tank/Jet Based Combat Minigame

1 life gameplay

What a fine day,

These demons.

Inspired by the teachings of Morgue.

[NOTE: The Main Game is not playable in multiplayer, only the CCG Minigame and the Tactical/Tank/Aircraft Minigame are playable in multiplayer]