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LoudShot

LoudShot is a fast-pace FPS where every hit counts and every weapon comes from the last enemy you dropped. Fights are aggressive and fast. you hit hard, move fast, switch weapons constantly and use the environment to assist you in the fight. slowing down is the quickest way to get killed.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed LoudShot?Developer scaleThe operating scale of the game's developer.
Search Google: Who published LoudShot?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is LoudShot self-published or published by Exouch?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is LoudShot and Exouch funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for LoudShot and Exouch?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of LoudShot?Release statusWhether and how the game has been released.

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About the Game

LoudShot is a high-impact FPS where every hit counts and every weapon comes from the last enemy you dropped. Fights are short, aggressive, and punish hesitation. You move, strike, swap weapons, and break through each encounter before enemies even adjust.


Movement keeps you alive. You push forward, close gaps fast, and never settle in one spot. You jump, dash, slide, and carve through hostile spaces built to keep you thinking on your feet. If you slow down, enemies catch you instantly.



Every weapon has its own twist. Some hit harder up close, some set up bigger plays, and each one comes with a unique move that lets you handle situations in different ways.

Each level builds pressure and ends with a score based on how well you kept your pace. Air kills, quick clears, and switching weapons all raise your final rank.

Bosses hit harder and force you to change how you move. Every one uses a different style, pushes a different pattern, and only goes down once you figure out their weak point. When you see the opening, you strike fast and end it.