
Lost Tenet
In a war-torn 13th century, the once protectors become the predators. After the razing of the sister city of Romne, the Knights Solomin have tasked themselves with the extermination of the alleged party responsible, the Clergy.
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
7 itemsAbout the Game
Lost Tenet is a story and character-driven turn-based RPG taking place in an alternate 13th century Middle-East and Europe, focusing on vengeance, friendship, duty and redemption in times of warfare.
~~~~~~~~~~~~~~~~~~~
One hundred years ago, many traveling from Romne to Ursalim in pilgrimage to various holy sites fell victim to bandits. Thousands were murdered, raped and/or burglarized. In 1119, the Knights Solomin were officially charged to watch over said pilgrims en route. Initially a humble brotherhood of few members, the Knights quickly grew in number and strength. While they worked in good faith, their coffers were lined with donations. Lands, resources and many holy items were widely accepted and while undeclared, even encouraged.
One hundred years have since passed and the knights have established their own role outside of the church. The enterprise of banking and commerce have taken precedent. All but in name have the Knights Solomin become a separate entity.
To cement the Knights’ independence, two years ago, 1217, the church destroyed the entire city of Romne in one fell blast. Why? No one is certain and interrogations have been fruitless. Regardless, since that day the Knights have sworn to ruin the clergy in retaliation. The once guardians have now become the mortal enemy.
~~~~~~~~~~~~~~~~~~~~~~~
Features
~~~~~~~~~~~~~~~~~~~
One hundred years ago, many traveling from Romne to Ursalim in pilgrimage to various holy sites fell victim to bandits. Thousands were murdered, raped and/or burglarized. In 1119, the Knights Solomin were officially charged to watch over said pilgrims en route. Initially a humble brotherhood of few members, the Knights quickly grew in number and strength. While they worked in good faith, their coffers were lined with donations. Lands, resources and many holy items were widely accepted and while undeclared, even encouraged.
One hundred years have since passed and the knights have established their own role outside of the church. The enterprise of banking and commerce have taken precedent. All but in name have the Knights Solomin become a separate entity.
To cement the Knights’ independence, two years ago, 1217, the church destroyed the entire city of Romne in one fell blast. Why? No one is certain and interrogations have been fruitless. Regardless, since that day the Knights have sworn to ruin the clergy in retaliation. The once guardians have now become the mortal enemy.
~~~~~~~~~~~~~~~~~~~~~~~
Features
- Fully rendered low-poly 3D cut scenes. 2D overhead gameplay.
- War-torn character driven story
- Turn-based battles
- Explorable areas filled with items to collect and enemies to defeat