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Lord of Dwarves

Gather resources, craft weapons, and build a castle. Then defend your castle against monsters who will try to siege, sap, and smash their way in. All in a procedurally generated 3D block world that allows for extensive crafting and total construction and destruction of the terrain.

Steam Page
Release
May 22, 2020
6 years and 73 days ago
Steam Reviews
Mostly Positive75 reviews78.7%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 15, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Lord of Dwarves and Stellar Sage Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Lord of Dwarves and Stellar Sage Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

Lord of Dwarves is a game about helping a band of dwarves survive, build, and defend themselves against hordes of monsters. You need to gather resources, secure food sources, craft weapons & armor, build structures, and defend those structures against monster sieges. All in a completely rearrangeable 3D voxel world.

Campaign
Lord of Dwarves features a full campaign which also acts as a tutorial. No need to turn to wikis just to learn to play, everything is explained in game. Enjoy the well paced campaign instead of having to create custom levels from the get go.

Sandbox
Lord of Dwarves also has an extensively customizable sandbox mode. Control terrain size, height, roughness, and topology. Customize monster type and frequency, or turn monsters completely off and concentrate on sandbox building. Even select a climax event like a demon invasion or an attack by an elite monster which gives every sandbox game an exciting conclusion.

Challenge
Challenges are independent scenarios with a specific objective to accomplish. Challenges often highlight a small set of game mechanics allowing the player to focus on those mechanics. Challenges generally have a unique starting state or special game rules which allows the player to focus on the challenge and not be bogged down with unrelated tasks.

Fresh Gameplay Objectives
Build an archer tower at least 8 blocks tall. Decide what it will look like and where the stairs will go. Train extra lumberjacks to chop down an evil forest. Or build a structure around your village to keep the goblins out.

Monsters & Sieges
Build walls to hold off goblin invasions. Train archers to fend off orcs as they climb your walls. Muster all your forces to defend against an elite creature that has taken an interest in your settlement.

Customizable World
Play in a different procedurally generated terrain each time and modify that terrain however you see fit. Every block, tree, and workshop is completely constructible and destructible. Build a castle, an underground dungeon, or big "Studville" sign - anything is possible.

Features
  • Fully constructible/destructible 3D block world
  • Full Campaign and tutorial
  • Extremely customizable Sandbox mode
  • Objective based Challenge mode
  • Fresh game play objectives like "build a stone tower 8 blocks tall" or "chop down an evil forest"
  • Control over 100 dwarves
  • Assign and skill up dwarves in a variety of professions
  • Invaders siege your custom built structures
  • Tiered resource system allows for ever more powerful weapons, armor, & crafts
  • Random procedurally generated terrain with millions of blocks
  • Focus on interface for ease of construction in the 3D world