
Looterkings
Looterkings is a procedural dungeon-crawler you can play online in coop-mode with up to 3 of your friends. Loot as much as you can on your way up from the dark caves beneath earth to the surface, gear up and reach your ultimate goal ravaging the hallowed halls of the Elven Queen, eventually.
Developer
Publisher
Release
August 11, 2017
8 years and 358 days ago
Steam Reviews
Mostly Positive493 reviews71.8%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | The publisher meets the large-publisher threshold through its catalog and developer network. | |
Updated: Jul 13, 2026Release statusWhether and how the game has been released. | The game was released through a separate publisher. |
Media
21 itemsAbout the Game
Looterkings is a procedural dungeon crawler, in which you won't fight alone and you won't be the good guy. Play together with up to 3 friends and take control of the most wretched goblin horde ever to have crawled out of the caves deep beneath the earth. These caves don't hold enough loot any more, so you're going to fight your way up. The higher you get, the more loot you will find, eventually ravaging the hallowed halls of the Elven Queen.

Bonding a successful goblin horde works best by gathering your friends to share this adventure. We made Looterkings an up to four-player online coop game, because we think procedural dungeon crawling is most fun with fellow looters supporting you and fighting with you side by side.
But most importantly, we are absolutely passionate about real coop gameplay that is not „just“ individual hacking and slashing, which led to the ability of stacking: each goblin has a special god-ability, which he can share with a fellow goblin by carrying his fellow on his shoulders. Hereby the players will be able to share their buffs of the god-abilities they possess and combine strengths for a short period of time.
When all goblins of a horde die, they will have to start over again from the first level. However, to maintain replayability, the level arrangement, the enemies and the rooms themselves will vary each time playing a level. Each level will provide the players with a possibility to upgrade their weapons and armor at a goblin merchant. The items available at the merchant however will be depending on the overall player level, which goes up by collecting XP dropped by defeated monsters.
We give special attention to distinct graphics and animations. No art in this game is an overused asset-store item or a generic mecanim-animation. Just catch a glimpse at the videos and screenshots – we really want to realize a unique experience and atmosphere for Looterkings based on stunning visuals, sound effects and music. Developed with Unity 5 Engine.

Bonding a successful goblin horde works best by gathering your friends to share this adventure. We made Looterkings an up to four-player online coop game, because we think procedural dungeon crawling is most fun with fellow looters supporting you and fighting with you side by side.
But most importantly, we are absolutely passionate about real coop gameplay that is not „just“ individual hacking and slashing, which led to the ability of stacking: each goblin has a special god-ability, which he can share with a fellow goblin by carrying his fellow on his shoulders. Hereby the players will be able to share their buffs of the god-abilities they possess and combine strengths for a short period of time.
When all goblins of a horde die, they will have to start over again from the first level. However, to maintain replayability, the level arrangement, the enemies and the rooms themselves will vary each time playing a level. Each level will provide the players with a possibility to upgrade their weapons and armor at a goblin merchant. The items available at the merchant however will be depending on the overall player level, which goes up by collecting XP dropped by defeated monsters.
We give special attention to distinct graphics and animations. No art in this game is an overused asset-store item or a generic mecanim-animation. Just catch a glimpse at the videos and screenshots – we really want to realize a unique experience and atmosphere for Looterkings based on stunning visuals, sound effects and music. Developed with Unity 5 Engine.