
Lonely Adventure
A series of recent incidents code-named “Anomalies” have been recorded throughout the solar system. The player must visit each location of these anomalies, at varying locations in the Solar System to find out if humanity is in danger.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
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9 itemsAbout the Game
Lonely Adventure is first person game where the player takes a journey to the edge of the Solar System to find out if humanity is in danger.
It is the year 2050. Humanity has discovered a new method for quick space travel. The player assumes the role of the pilot on the latest prototype vessel. A series of recent incidents code-named “Anomalies” have been recorded throughout the solar system. The player must visit each location of these anomalies, at varying locations.
During the trip, the player must manage the ship’s fuel and sleep, be aware of cosmic radiation, mechanical failures, and damage to the ship’s hull. The micro-management of these features will constitute important part of the game, encompassed by an overarching story with several plot-twists.
The second most important part of a game will be solving puzzles and fighting enemies.
I believe that even story driven games should not be played passively. As a result, rather than watching the story unfolding before the eyes of the player and only choosing dialog options the players should change the world by their actions.
Be prepared for some hidden secrets – not everything is as it seems…
It is the year 2050. Humanity has discovered a new method for quick space travel. The player assumes the role of the pilot on the latest prototype vessel. A series of recent incidents code-named “Anomalies” have been recorded throughout the solar system. The player must visit each location of these anomalies, at varying locations.
During the trip, the player must manage the ship’s fuel and sleep, be aware of cosmic radiation, mechanical failures, and damage to the ship’s hull. The micro-management of these features will constitute important part of the game, encompassed by an overarching story with several plot-twists.
The second most important part of a game will be solving puzzles and fighting enemies.
The game will be a combination of story, action, adventure and to some extent survival. A distinguishing feature is diversity and multidimensionality.
I believe that even story driven games should not be played passively. As a result, rather than watching the story unfolding before the eyes of the player and only choosing dialog options the players should change the world by their actions.
Be prepared for some hidden secrets – not everything is as it seems…
Features
- Original story about the human race’s place in universe. Mysteries about the universe, waiting to be uncovered
- Open world with size of 1 billion km without any loading screens
- Meaningful decisions made not by choosing dialog options but by actual actions performed
- Several different endings
- Possibility to immerse in deep space travel
- Realistic ship maneuver in vacuum space. No artificial friction
- Many different objects to decimate (asteroids and more)
- Mining asteroids for substance and energy
- Sensitivity to cosmic radiation, lack of sleep, lack of oxygen, over acceleration
- The ability to repair damaged ship components
- Flying school
- Micro-jumps, a wormhole like travel mechanism
- Interesting space phenomenons