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Loneliness

An experimental, minimalistic microgame about loneliness. Originally released as a Flash game in 2010 that was featured by Extra Credits.

Release
March 1, 2021
5 years and 245 days ago
Steam Reviews
Very Positive148 reviews87.2%
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Game contextLatest: IGF Team
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Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Loneliness and Jordan Magnuson funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Loneliness and Jordan Magnuson?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

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About the Game

An experimental, minimalistic art game that explores a single emotion and takes only a few minutes to play through. Loneliness is a simple top-down exploration game where the only available input is movement. Explore a flat landscape populated by other squares that engage in various social behaviors represented metaphorically through patterns of their own simple movement.

Loneliness was originally released as a Flash game in 2010. It was featured prominently by Extra Credits (Season 4, Episode 3: Mechanics as Metaphor) and others, and received a variety of accolades, including being nominated for the Extra Credits Innovation Awards. Other people said the game was the worst thing they'd ever played--but at least it wasn't on Steam.

This is a 10th anniversary release that is true to the original game, except that the end screen has been notably removed, as described at the game's home page. The original version of the game is available on Steam as part of The Gametrekking Omnibus.

Credits:
Game by Jordan Magnuson
Music by Kevin MacLeod

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