indiegame.fan
Locke(d) header art

Locke(d)

An algorithm decided to show you this. What now?

Steam Page
Developer
Publisher
Release
January 23, 2023
3 years and 192 days ago
Steam Reviews
Very Positive1,109 reviews92.7%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Locke(d) and KigyoDev funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Locke(d) and KigyoDev?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game



You wake up sitting across from a beautiful stranger.

"There is nothing I want more than to talk to you right now."

And so you talk.



Locke(d) is a short, mysterious and atmospheric visual novel with brief point-and-click segments.

  • Linear visual novel
  • ~3000 words
  • 10-30 minutes of reading

The game was originally made within 2 weeks, and was heavily inspired by a passage in John Locke's "An Essay Concerning Human Understanding".