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Lo-Res Shaders: The Game

A single player graphics-coding puzzle game for creative coders and coding creatives. Built for people who like their graphics coding low level and retro styled.

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Search Google: Who developed Lo-Res Shaders: The Game?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Lo-Res Shaders: The Game?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Lo-Res Shaders: The Game self-published or published by Super Fun Laser Club?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Lo-Res Shaders: The Game and Super Fun Laser Club funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Lo-Res Shaders: The Game and Super Fun Laser Club?Creative controlWho appears to retain creative control of the game.
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About the Game

It's 1983 and the latest hardware to hit the streets is programmable shaders. Here at Novum Technical Solutions, our goal is to revolutionize your development pipeline with our state of the art graphical workstations. Using our newest equipment, you'll be able to outperform and outsmart your competitors. It will be years before they catch up!

As a new hire here at NTS, your job is to prove that shaders are the future by successfully solving graphical programming challenges. Using our bespoke shader language, you will be developing on the next generation of graphics hardware. Want to know what the future of graphics taste like? Go ahead and sign the NDA and let's get you started...

Learn the language, solve graphical coding puzzles to complete tasks, install updates, win promotion and gain access to even more powerful hardware.

Sounds Tough - Is This For Me?

Lo-Res Shaders: The Game is a game about computer programming. You will need to write code that solves puzzles. The solutions are generally not about complicated computer science algorithms, but more along the lines of logic and maths puzzles.

The programming language you'll use to solve these puzzles is not a real language - it has been invented purely for the purposes of the game. It's not a complicated language with a lots of keywords, built-in library functions or hard to learn control structures - think "simplified assembly language" and you're on the right track.

Some basic experience and a strong interest in programming is recommended.

About The Developer

Super Fun Laser club is a solo dev who:

  • Has been around the block a few times, with over 15 years experience in commercial gamedev.

  • Has worked on a full spectrum of games, from gamejams to commercial AAA.

  • Is old enough to have released games when they were still hand written in assembler.

  • Can remember the days before hardware shaders had even been thought of.