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Living Pipes header art

Living Pipes

A narrative-driven first-person puzzle game set in the dystopian future of 2080. Take on the role of a maintenance worker investigating strange malfunctions in a crumbling apartment building, where nothing is as it seems.

Steam Page
Release
July 2, 2025
1 year and 31 days ago
Steam Reviews
Mixed31 reviews45.2%

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Living Pipes self-published or published by Ringling College of Art and Design?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Living Pipes and Ringling College of Art and Design funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Living Pipes and Ashton Walden and Saeron Seok and Jae Yoon Kim?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

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About the Game

Hired to fix a building, paid too much to ask why.

In Living Pipes, a first-person narrative mystery game created as a senior project at Ringling College of Art and Design, you are sent to a remote building under mysterious circumstances. What starts as a routine repair job quickly unravels into something far more unsettling.

Explore, repair, and uncover the truth.

Navigate dimly lit corridors and strange, decaying rooms using your scanning and repair tools to restore broken infrastructure—fix electrical systems, seal pipe leaks, and reconnect disrupted networks. But as your tasks progress, the environment becomes increasingly unnatural, and you're forced to question the real reason you're here.

Key Features:

  • First-Person Exploration: Immersive atmospheric environments powered by Unreal Engine 5.

  • Narrative Mystery: Piece together the story through found documents, audio logs, and environmental storytelling.

  • Puzzle Mechanics: Use diagnostic tools to identify faults and solve spatial and logic-based puzzles tied to the building’s systems.

  • Unsettling Progression: As you dig deeper, the building—and whatever controls it—begins to resist your presence.

Will you finish the job… or find out what really lives behind the walls?