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Lithium City header art

Lithium City

Lithium City is a stylized isometric action game set in a neon-drenched world of electricity and violence.

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Developer
Publisher
Release
June 15, 2020
6 years and 49 days ago
Steam Reviews
Very Positive298 reviews92.3%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Lithium City and Nico Tuason funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Lithium City and Nico Tuason?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

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About the Game

Lithium City is a stylized isometric action game set in a neon-drenched world of electricity and violence. Take on the role of Tsunami, a lightning fast blue-haired girl as she fights her way through this dark and vibrant vision of the future.

Intense Singleplayer Experience

Fight, shoot, and dash your way through 6 chapters, each with a unique and compelling theme. Every room has been carefully crafted to provide an interesting challenge and to keep the momentum moving forward. No grinding or padding, just gameplay with a splash of environmental and non-verbal storytelling.

Hard Hitting Combat

Equip yourself with an assortment of modern, futuristic, and fantastical weapons. Take on armed guards, erratic thugs, mindless drones, and a host of other unsusual enemies. Plan your approach, or rely on quick reflexes to achieve victory.

Original Soundtrack and Immersive soundscape

Enjoy award winning audio and music (IGF China 2015 - Excellence in Audio) by composer John Camara (Solarmax 2) that combines elements of synthwave and orchestal music.

Unique Visual Style

The game uses a novel approach to animation that creates a smooth 3D effect from the game's 2D engine. UI is kept to a minimum to give the game a cinematic feel.

How long can you keep running? Will we ever escape our own designs?