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Lingering Shadow

Dreamcore early-2000 atmosphere — nostalgic, warm… and quietly wrong • Psychological horror — fear born from subtle distortion, not cheap jumpscares • Environmental storytelling — every object remembers something • Multiple endings — your choices shape Lanlan is willing to face

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Search Google: Who developed Lingering Shadow?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Lingering Shadow?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Lingering Shadow self-published or published by 和平鸽工作室?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Lingering Shadow and 和平鸽工作室 funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Lingering Shadow and 和平鸽工作室?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Lingering Shadow?Release statusWhether and how the game has been released.

Media

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About the Game

About the Game

Lingering Shadow is a psychological horror puzzle game set in a dreamy early-2000s small town.

You are Lanlan.

One ordinary afternoon, you walk home from school.

You pass Aunt Chen’s convenience store,

the stray dog in the alley,

and children laughing and playing on the street.

Everything looks the same.

So why does it feel… off?

The streets stretch a little longer than they should.

The air feels heavier than you remember.

Some sounds don’t belong here.

In this town that grows stranger by the minute,

you must search for someone.

But more importantly—

you must search for the truth you tried to forget.

Warm memories flicker like low-resolution footage on a dusty camcorder.

Behind the blur, something waits.

Will you keep walking forward,

even when “home” no longer feels safe?

Let’s go back.

To that summer.

To that house.

To the version of yourself you thought you knew.

Features

• Dreamcore early-2000s atmosphere — nostalgic, warm… and quietly wrong

• Psychological horror — fear born from subtle distortion, not cheap jumpscares

• Environmental storytelling — every object remembers something

• Multiple endings — your choices shape what Lanlan is willing to face