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LINEAR S

LINEAR S is an arcade racing experience where rhythm follows the line. Built for flow. Choose. Race. Repeat. No detours.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is LINEAR S and Advent Softworks funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for LINEAR S and Advent Softworks?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

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About the Game

LINEAR S is an arcade racing experience where rhythm follows the line.

No detours: Beginner, Advanced, and Expert stages
blend across Arcade, Championship, and Time Attack modes.

Built for flow. Choose. Race. Repeat.

                                                                                                                                    

LINEAR S features a unique hybrid transmission system that combines the intuitive response of an automatic with the control of a manual.

Easy to learn, hard to master.

Each gear is purpose-built:

First for torque and control, second for smooth driving, third for maximum speed.




Master the balance between gears and throttle! Every shift affects your grip, acceleration, and trajectory. Feel the car respond to your timing, not just your inputs.

                                                                                                                                    

The interface is built to keep you in sync with the car at all times, with visual cues that speak louder than numbers.

You always know what’s going on under the hood.

                                                                                                                           

        

LINEAR S is being developed under PROJECT S Framework, a specialized Unity-based setup that enables SegaSaturn-accurate rendering through strict standards, custom shaders, and hardware-inspired constraints.

  • Sega Saturn Control Pad as the target layout

  • 320x224 internal resolution

  • 2000 quads per frame cap

  • Per-mesh transparency simulation

  • Anamorphic widescreen support

  • 30 FPS target (with optional 60 FPS)

  • Quad-based rendering