...INDIE

Developer
Publisher
Release
July 11, 2016
10 years and 70 days ago
Steam Reviews
Mostly Positive51 reviews76.5%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
5 itemsAbout the Game

Line/Dash is an Arcade-oriented game that doubles as a procedural player-controlled multimedia sculpture.
The basic gameplay is extremely simple, and only requires two buttons: the left click of your mouse will drop lines from the sky, while the right click will make those lines dash forward.
As the pace of the opposition gets faster and the line start splitting and crossing Line/Dash becomes a hypnotic and ever-changing visual experience.
Are you ready to put your reflexes through its paces in the middle of a deluge of arrows, sounds and neon colors?
Due to a very cool and custom audio compartment, this Rez-like game will falbbergast you without any doubt!
Features:
Immediate gameplay, just two buttons to drop lines from the sky and make them dash forward
Intriguing music and sfx perfectly fiting with the ever-increasing speed of the gameplay
Neon-like colors and vintage, arcade look, with a little modern twistWARNING
Lots of contrasting bright colors, if you have problems with that stuff maybe don't play itController Support
The game is fully playable with a controller after setting it up in the initial launcher. It will still need keybord/mouse support to get through the launcherYouTube Videos
Most viewedNo videos are available for this game yet.
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