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Liminull

Liminull is an atmospheric journey through liminal spaces. Explore, find secrets, solve puzzles, and interact with the world if you want - or simply keep moving forward, toward a place where everything feels so familiar, yet long forgotten.

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Search Google: Who developed Liminull?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Liminull?Publisher scaleThe operating scale of the game's publisher.
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Search Google: How is Liminull and TAPED funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Liminull and TAPED?Creative controlWho appears to retain creative control of the game.
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About the Game

I’ve seen this before...

Liminull is a journey through liminal locations.

There are no monsters, no rush, and no direct path. Only you, empty spaces, muted sounds, strange details, and the feeling that all of this has happened before.

Explore four different locations:

  • An empty night office — workstations, corridors, glowing monitors, and rooms that are far too quiet.

  • A bright, colorful suburb — green hills, an empty town, strange objects, and places that feel like they are missing people.

  • Pools — neon water, tiles, reflections, inflatable toys, and a familiar damp silence.

  • A huge children’s play center — mazes, play zones, soft structures, and bright colors that slowly begin to feel wrong.

Each location has its own atmosphere, mood, and set of small interactive details. You can simply move forward and explore the space at your own pace, or you can stop, look closer, find secrets, solve puzzles, or complete optional tasks.

You will be able to:

  • Interact with objects around you

  • Search for hidden items and solve puzzles

  • Complete tasks

  • Blow soap bubbles

Who is this game for?

Liminull is for players who enjoy dreamcore and liminal space aesthetics.

It is a journey through places that feel too familiar to be accidental.

Places you have already seen.

Or almost remembered.