
Lilith
Do you enjoy non-stop, high-intensity, combat while fighting hordes of enemies? Come play Lilith and find yourself engulfed in this experience!
Developer
Publisher
Release
February 10, 2023
3 years and 173 days ago
Steam Reviews
Positive12 reviews83.3%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
9 itemsAbout the Game
The game is based on high-impact combat. A playable character traverses land and fights a swarm of enemies. In order to move on in the game, the player needs to defeat enemies to exit and enter parts of a level.
Defeating enemies gives a base score per enemy defeated. Combo attacks provide a multiplier score for the enemy defeated. Harder combos also add higher scores. Pickups in the game also add to the player score. At the end of levels, the player is given awards based on the amount scored.
The game has many different special moves that can be used while fighting hordes of enemies to clear them out faster and can instantly kill enemies, it will also play a cut scene before activation or until completed.
Defeating enemies gives a base score per enemy defeated. Combo attacks provide a multiplier score for the enemy defeated. Harder combos also add higher scores. Pickups in the game also add to the player score. At the end of levels, the player is given awards based on the amount scored.
The game has many different special moves that can be used while fighting hordes of enemies to clear them out faster and can instantly kill enemies, it will also play a cut scene before activation or until completed.