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Lilith header art

Lilith

Do you enjoy non-stop, high-intensity, combat while fighting hordes of enemies? Come play Lilith and find yourself engulfed in this experience!

Steam Page
Publisher
Release
February 10, 2023
3 years and 173 days ago
Steam Reviews
Positive12 reviews83.3%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Lilith self-published or published by Jean Davalos?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Lilith and Jean Davalos funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Lilith and Jean Davalos and Imad Chahine and Austin Welch-Brown and David Garza and Zack Bakogiannis and Benjamin Welch-Brown?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

9 items

About the Game

The game is based on high-impact combat. A playable character traverses land and fights a swarm of enemies. In order to move on in the game, the player needs to defeat enemies to exit and enter parts of a level.
Defeating enemies gives a base score per enemy defeated. Combo attacks provide a multiplier score for the enemy defeated. Harder combos also add higher scores. Pickups in the game also add to the player score. At the end of levels, the player is given awards based on the amount scored.
The game has many different special moves that can be used while fighting hordes of enemies to clear them out faster and can instantly kill enemies, it will also play a cut scene before activation or until completed.