
Lightyears from Home
Story-based survival metroidvania about an engineer following clues to an unknown galaxy in search of someone who had long gone missing.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed for this release. | |
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
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11 itemsAbout the Game
Set in a solar system far from Earth, “Lightyears from Home” is a sci-fi game that puts the player in the shoes of an engineer following clues to an unknown galaxy in search of someone who had long gone missing. The story begins with the player exploring Glacier IV, a geothermal ice planet that was formerly explored by a major mining company before being abandoned due to unexplained casualties.
While a story-based metroidvania game at heart, “Lightyears from Home” will incorporate mechanics from various game genres, including survival, crafting, and RPG, to create a uniquely player-driven experience. The player faces not only the planet's wildlife but also the environment itself, providing a constant challenge to the exploration of the game world.
“Lightyears from Home” is being produced by Denny Schneidemesser, a self-taught award-winning composer and member of Autodidactic Studios. The game’s soundtrack will be an extended suite of one of his original soundtracks of the same name. Both game and soundtrack will explore deeply emotional themes around being stranded on a foreign planet, the thrill of exploring the unknown lands, and uncovering stories of the past.
While a story-based metroidvania game at heart, “Lightyears from Home” will incorporate mechanics from various game genres, including survival, crafting, and RPG, to create a uniquely player-driven experience. The player faces not only the planet's wildlife but also the environment itself, providing a constant challenge to the exploration of the game world.
“Lightyears from Home” is being produced by Denny Schneidemesser, a self-taught award-winning composer and member of Autodidactic Studios. The game’s soundtrack will be an extended suite of one of his original soundtracks of the same name. Both game and soundtrack will explore deeply emotional themes around being stranded on a foreign planet, the thrill of exploring the unknown lands, and uncovering stories of the past.