
Lightrise™
Lightrise is a skill-based, player vs. player combat game which at the core is focused on fun, fluent and fast-paced combat. Lightrise gives players a combat experience not quite like anything else available out there.
Developer
Publisher
Release
December 21, 2015
10 years and 226 days ago
Steam Reviews
Mixed47 reviews53.2%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 12, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 12, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 12, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 12, 2026Release statusWhether and how the game has been released. |
Media
47 itemsAbout the Game
Lightrise is a skill-based, player vs. player combat game which at the core is focused on fun, fluent and fast-paced combat. Lightrise gives players a combat experience not quite like anything else available out there.
Lightrise has much more depth than a traditional one-shot, one-kill FPS, but at the same time does not have any of the familiar restraints such as classes, roles and load outs that are typically found in games of the genre today. Right from the start, each player has access to an identical arsenal of spells and skills - the playing field is as even as it could be - no strongest classes, no flavor of the month builds, no over-powered load out configurations.
Every player can shoot a bow, cast a fireball or swing an axe seamlessly without any artificial restrictions. Every win and loss will be determined solely by how well you play in that moment.
Lightrise has much more depth than a traditional one-shot, one-kill FPS, but at the same time does not have any of the familiar restraints such as classes, roles and load outs that are typically found in games of the genre today. Right from the start, each player has access to an identical arsenal of spells and skills - the playing field is as even as it could be - no strongest classes, no flavor of the month builds, no over-powered load out configurations.
Every player can shoot a bow, cast a fireball or swing an axe seamlessly without any artificial restrictions. Every win and loss will be determined solely by how well you play in that moment.