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LIGHT CRY header art

LIGHT CRY

It was the worst day of his life. The car hit Damon. Damon, in a coma, was on the thin line between life and death. To wake up from his coma, Damon had to win the battle with himself.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed LIGHT CRY?Developer scaleThe operating scale of the game's developer.
Search Google: Who published LIGHT CRY?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is LIGHT CRY self-published or published by Dragon Landing?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for LIGHT CRY and Dragon Landing?Creative controlWho appears to retain creative control of the game.
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About the Game

LIGHT CRY is a short concentrated psychological horror game. Developed with Unreal Engine 5, LIGHT CRY offers beautiful yet uneasy environments, immersive sound design, and unnerving gameplay combined with ongoing storytelling.

STORY


Damon is an ordinary man. He works, comes home, spends some time with his lovely family, and sleeps. Day after day, repeatedly. One day, on his way to work, a car hits Damon. He is on the thin line between life and death. He falls into a coma. He finds himself in his house and witnesses a terrifying sequence of events. He would soon realize that in order to escape from here and get out of the coma, he would have to find and collect his daughter's 5 favorite toys.

ENVIRONMENT


Damon's place was carefully designed, inspired by real life. A fully explorable interior and exterior are the true key for Damon to escape his coma. Use this key to travel through Damon's mind and ultimately reach the moment of truth.

GAMEPLAY


Damon has his own fears that will show itself in different forms. You will hear voices from both your mind and reality. You will see things. In order to collect all of the toys, you must stay strong and endure the fear. Explore the house, find the toys, listen to reality, and return to your lovely family.