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Life of a Lonely Indie Game Developer

"Create the games you want, at the time you want, and live doing only what you love." In this realistic life simulation game, an independent game developer dreams of such a life, struggling with money and time while paying taxes until death. Whether this life is happy or truly lonely, you decide.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Life of a Lonely Indie Game Developer and kan.kikuchi funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Life of a Lonely Indie Game Developer and kan.kikuchi?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

"How many more games can I make before I die?"
"What if it doesn't sell?"
"I need to earn money, improve my skills, but I also want to make games."
"Oh, am I already this old?"

This is a realistic life simulation game focusing on the money and time of an individual game developer.

There are no clear objectives. Whether to create your favorite game, earn a lot of money, or live long, it is all up to your choices.

Time and Death

■ The protagonist ages and will eventually die; when that happens, the game ends.

■ You can pull reckless stunts like cutting your sleep, but it harms your health and shortens your life. Keep drinking and smoking in moderation.

Money

■ Just being alive costs money (rent, insurance, pension, taxes, etc.).

■ Therefore, if your own games don’t bring in cash, you’ll need other sources (part-time jobs, contract work, gambling, investing, etc.).

Growth and Development

■ You can train any abilities you like (self-discipline, graphics, programming, scenario writing, fame, etc.).

■ You can acquire various traits (motivation drops more slowly, better sleep quality, faster development, etc.).

■ You can make whatever game you like (genre, scope, engine, how you create assets, cloning, etc.).

■ However, everything takes time, and time is finite.

Loneliness

■ You can’t form a team or company; you will make games alone forever. Outsourcing and buying assets are allowed, though.

■ You can’t make friends, and you can’t get married.

■ You can keep a pet, but of course the pet will age and eventually leave you.

Reincarnation

■ When you finish a lifetime, you can be reborn retaining part of your abilities and live life again.

■ You may also obtain powerful traits at reincarnation (owning property, tax exemption, no stress, pets never die, etc.).

※ The game, its systems, and its laws are fictional. In the real world, obey the laws of your country. Also, in real life it’s probably better to make friends and companions.