
Legend of Homebody
The simple game of a shut-in learning from home and earn money. (The game is purely fictional, do not try this out in reality. This is a somewhat serious and heavy game, so don't be fooled by appearances.)
Developer
Publisher
Release
July 8, 2021
5 years and 26 days ago
Steam Reviews
Very Positive451 reviews82.9%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
6 itemsAbout the Game
The game is more difficult than the average simulation game and requires thinking about the right strategy to reach the goal.
(The game is purely fictional, do not try this out in reality.)
(Take Note: The game doesn't have any building elements and it is not a simulator.)
A simple casual game with no changing scene, no complex controls, requiring only the mouse to operate.
The idea of the game is to describe the story of a shut-in, studying hard and earning money. The inspiration for the game comes from my actual experience.
Work under someone? In this life, it is impossible to do so.
Certainly, the game is not close to reality, the nature of it is simplified. Contents are changed due to the game requirements and aspects, it is not a simulation, do not take it seriously.
If you have tried the game out and feel that working freelance is simple and easy. You'll be far from correct, clicking will allow you to learn the real skills? That is impossible.
The main idea is to learn and enhance individual attributes,to create and earn,ending within a timeframe,causing different endings based on achievements.
Clickable Furnitures:
1.Bed:Sleep, restore stamina.
2.Computer:Order takeout,studying,entertainment.Studying is the fastest way to increase the attribute.
3.Fridge:Store Takeouts.
4.Shower Room:Shower.
5.Toilet:Toilet break,the game is set to automatically take a toilet break when required, time will still be spent. In normal circumstances, there is no requirement to use the toilet.
6.Mat:Exercise,increase health.
7.Exit Arrow:Clinic.When sick,requires time and currency for recuperation.

You can serialise novels, comics, make music and make games in the game.
(The game is purely fictional, do not try this out in reality.)
(Take Note: The game doesn't have any building elements and it is not a simulator.)
A simple casual game with no changing scene, no complex controls, requiring only the mouse to operate.
The idea of the game is to describe the story of a shut-in, studying hard and earning money. The inspiration for the game comes from my actual experience.
Work under someone? In this life, it is impossible to do so.
Certainly, the game is not close to reality, the nature of it is simplified. Contents are changed due to the game requirements and aspects, it is not a simulation, do not take it seriously.
If you have tried the game out and feel that working freelance is simple and easy. You'll be far from correct, clicking will allow you to learn the real skills? That is impossible.
The main idea is to learn and enhance individual attributes,to create and earn,ending within a timeframe,causing different endings based on achievements.
Clickable Furnitures:
1.Bed:Sleep, restore stamina.
2.Computer:Order takeout,studying,entertainment.Studying is the fastest way to increase the attribute.
3.Fridge:Store Takeouts.
4.Shower Room:Shower.
5.Toilet:Toilet break,the game is set to automatically take a toilet break when required, time will still be spent. In normal circumstances, there is no requirement to use the toilet.
6.Mat:Exercise,increase health.
7.Exit Arrow:Clinic.When sick,requires time and currency for recuperation.

You can serialise novels, comics, make music and make games in the game.