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Leave on Time

Leave on Time is a co-op roguelite dungeon crawler about overtime, office absurdity, and fighting for your right to clock out. Technically up to 32 players depend on network.

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Search Google: Who developed Leave on Time?Developer scaleThe operating scale of the game's developer.
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About the Game

ABOUT LEAVE ON TIME

Leave on Time is a co-op roguelite dungeon crawler about overtime, office absurdity, and fighting for your right to clock out.

You and your coworkers are trapped inside a company that never wants the workday to end. Meetings, performance reviews, last-minute requests, blame-shifting managers, and loyal overtime enthusiasts have all taken physical form. They are here to keep you at your desk forever.

Grab ridiculous office weapons, collect strange workplace-themed items, rescue downed teammates, clear each floor, and fight your way to the company exit.

Features

  • Co-op Roguelite Combat
    Enter randomly generated combat rooms with your team, clear waves of enemies, share loot, and revive fallen coworkers.

  • Workplace Dark Humor
    Enemies, items, achievements, and endings are built around overtime culture, corporate pressure, office politics, and the sacred dream of leaving on time.

  • Randomized Dungeon Runs
    Each run creates a different layout, route, room chain, and reward flow. Build your character through attack boosts, defense, shields, lifesteal, bouncing projectiles, slow effects, freezing effects, and more.

  • Absurd Office Weapons
    Fire laser weapons, swing office-themed gear, spray enemies with a fire extinguisher, and turn workplace nonsense into firepower.

  • Team Revives and Shared Loot
    Getting downed is not the end. Teammates can revive you, and loot requires deliberate interaction so your team can decide who gets what.

  • Multiple Endings
    Leave on time, keep fighting, or fall under the weight of endless work. Every ending says something about survival, escape, and reclaiming your life.

Your Goal

Clear the dungeon, defeat the final boss, reach the company gate, and make your choice:

Leave on time, or keep fighting the overtime loyalists?