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Leach

A top-down pixel-art survival game set in a dead, dark town. Scavenge gear, strike from the shadows, and stay alive — alone or in co-op. What you carry is who you are

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Search Google: Who developed Leach?Developer scaleThe operating scale of the game's developer.
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Media

5 items

About the Game

Studio: Backwater Studios

A dead town. A scavenged build. Nine slots between you and the dark.

Leach is a top-down, pixel-art survival game about finding what you need before something finds you. No levels, no skill trees, no stat screens — what you carry is who you are. Loot it, lose it, throw it, drop it, and go back for more.

Play solo or drop in with a friend in full co-op.

Scavenge, don't grind

Every item does one job, and does it well. A bottle drinks for health or smashes on impact to lure the dead away from your path. A bat never runs dry but wears down with every swing. A handgun, a shotgun, an SMG — each with finite ammo and no separate bullets to manage. Find it, use it, lose it when it's empty. There's nothing to optimize. There's only what's in your hands.

Get in close, or don't get seen

Strike from behind and drop a zombie before it knows you're there. Crouch automatically in cover. Bait the dead toward a thrown bottle and slip past while they investigate the noise. Leach rewards patience as much as aim — sometimes the safest fight is the one you avoid entirely.

Built for the dark

A custom isometric engine with real dynamic lighting — every flame, every streetlamp, every burning wreck casts light and shadow through the world in real time. Backwater Studios built Leach's engine from scratch, and it shows: the dark isn't a backdrop, it's the thing you're fighting.