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Last Frame

Last Frame is a First-Person Psychological Horror set within an isolated West Virginia corporate facility. Explore your surroundings, use what you can to survive, and uncover the secrets to discover your true purpose.

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Search Google: Who developed Last Frame?Developer scaleThe operating scale of the game's developer.
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About the Game

WELCOME TO NEW ALABASA

Explore the mysterious Greyline Corporation, where all is not as it seems in this first-person survival horror title.

Founded in the mid-1900s by the brilliant yet reclusive scientist Reginald "Reggie" Greyline, the facility sits at the heart of New Alabasa, a town built entirely for the corporation’s workforce and their families. While the world praises New Alabasa for its high wages and happy citizens, a dark, radioactive secret rots beneath the surface. Only a select few know what truly happens within the restricted sectors.

THE ORPHEUS INITIATIVE

You step into the shoes of a young woman clocking in for her very first day as a night guard at the Greyline Corporation. Armed with little more than your wits, your job description seems simple: patrol the warehouse, monitor the systems, and report any anomalies via the computer terminals.

As you navigate the eerie, 1980s-tech-driven rooms, you will quickly realize you are not alone. Something monstrous is tracking your every move. Something is watching from the shadows of Greyline’s failed experiments. It reshapes itself around how you play, growing colder, smarter, and more feral the longer you survive.

UNCOVER THE PAST TO SURVIVE THE PRESENT

To find a way out, you must use everything at your disposal. Interact with retro computer terminals, search for hidden diskettes left behind by previous inhabitants, and read old newspaper clippings to piece together the tragic history of the Greyline family, the King Nuclear Group, and the mysterious "Project Orpheus."

But be careful. Every corridor could lead to a breakthrough or your demise.

KEY FEATURES

Dynamic, Choice-Driven Endings: Pieces of the story are uncovered organically through hidden diskettes, leading to entirely different endings based on your investigation and choices.

Absolute Creative Freedom: There is no single correct way forward, puzzles can be solved through logic, raw experimentation, or unconventional tactics that reward your specific playstyle.

Unscripted, Reactive Enemies: Avoid scripted scares with an AI that adapts to you, featuring unique threats like the sound-sensitive Orcino Alba and the line-of-sight hunting robot ATLAS.