...INDIE

Developer
Publisher
Release
June 23, 2026
129 days ago
Steam Reviews
Mostly Positive32 reviews75.0%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
EACH DIVE GETS WORSE
What begins as a routine deep-sea recovery job quickly becomes something you may not survive.
Leave the safety of your diving bell and descend into a dark shipwreck zone on the ocean floor. Search fractured wrecks for lost gold, navigate flooded interiors, and make it back before the trench changes again.
At first, the route feels familiar.
Then the lights seem wrong.
The wrecks no longer feel empty.
And something in the deep begins to notice that you keep coming back.
Each dive begins at your diving bell.
Venture into a semi-open underwater wreck zone, explore broken ships, recover what you can, and return safely before pushing deeper.
The objective is simple.
The ocean is not.
As the story progresses, familiar routes become stranger, the environment grows more hostile, and new anomalies begin to appear beneath the surface.
Repeated dives are not simply trips through the same water.
Locations you recognize may feel subtly wrong.
Paths may become more dangerous.
Sounds travel through places that should be empty.
And the deeper you push, the more the trench seems to respond to your presence.
What begins as salvage slowly becomes a descent into something you were never meant to find.
Leave the open water behind and enter fractured shipwrecks resting on the seafloor.
Search dark interiors, recover lost cargo, follow the main route deeper into the mystery, and decide how far you are willing to stray from the safety of the diving bell.
The environment is semi-open, giving you room to explore while the story continues to pull you forward.
Last Dive: Echo Trench focuses on atmosphere, isolation, and escalating psychological horror rather than constant combat.
Darkness hides more than distance.
Metal groans somewhere beyond your light.
Something moves where nothing should be alive.
And every trip back into the water makes it harder to believe you are alone.
Last Dive: Echo Trench can be played on a standard display or in VR.
Experience the same descent from the safety of your screen—or step directly inside the diving bell and enter the trench yourself.
In VR, the darkness feels closer, the scale of the wrecks becomes more oppressive, and every sound in the water has somewhere behind you to come from.
Last Dive: Echo Trench is a short first-person underwater horror adventure built around a linear story inside a semi-open deep-sea environment.
Expect a focused experience designed for one or two tense sittings, with exploration, repeated dives, environmental changes, and escalating anomalies driving the descent.
A simple job.
A dark ocean.
And something below that will not let you leave.
What begins as a routine deep-sea recovery job quickly becomes something you may not survive.
Leave the safety of your diving bell and descend into a dark shipwreck zone on the ocean floor. Search fractured wrecks for lost gold, navigate flooded interiors, and make it back before the trench changes again.
At first, the route feels familiar.
Then the lights seem wrong.
The wrecks no longer feel empty.
And something in the deep begins to notice that you keep coming back.
DESCEND. SEARCH. RETURN.
Each dive begins at your diving bell.
Venture into a semi-open underwater wreck zone, explore broken ships, recover what you can, and return safely before pushing deeper.
The objective is simple.
The ocean is not.
As the story progresses, familiar routes become stranger, the environment grows more hostile, and new anomalies begin to appear beneath the surface.
THE TRENCH CHANGES WITH YOU
Repeated dives are not simply trips through the same water.
Locations you recognize may feel subtly wrong.
Paths may become more dangerous.
Sounds travel through places that should be empty.
And the deeper you push, the more the trench seems to respond to your presence.
What begins as salvage slowly becomes a descent into something you were never meant to find.
EXPLORE THE WRECKS
Leave the open water behind and enter fractured shipwrecks resting on the seafloor.
Search dark interiors, recover lost cargo, follow the main route deeper into the mystery, and decide how far you are willing to stray from the safety of the diving bell.
The environment is semi-open, giving you room to explore while the story continues to pull you forward.
HORROR BENEATH THE SURFACE
Last Dive: Echo Trench focuses on atmosphere, isolation, and escalating psychological horror rather than constant combat.
Darkness hides more than distance.
Metal groans somewhere beyond your light.
Something moves where nothing should be alive.
And every trip back into the water makes it harder to believe you are alone.
PLAY ON DESKTOP OR IN VR
Last Dive: Echo Trench can be played on a standard display or in VR.
Experience the same descent from the safety of your screen—or step directly inside the diving bell and enter the trench yourself.
In VR, the darkness feels closer, the scale of the wrecks becomes more oppressive, and every sound in the water has somewhere behind you to come from.
A SHORT UNDERWATER HORROR EXPERIENCE
Last Dive: Echo Trench is a short first-person underwater horror adventure built around a linear story inside a semi-open deep-sea environment.
Expect a focused experience designed for one or two tense sittings, with exploration, repeated dives, environmental changes, and escalating anomalies driving the descent.
A simple job.
A dark ocean.
And something below that will not let you leave.
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