indiegame.fan
Last Course header art

Last Course

A turn-based tactical game that relies on teamwork. Form a squad and fight as survivors trying to escape - or as the infected making sure it’s their last course. Choose from unique characters with distinct gear or abilities, and outplay the enemy through strategy and coordination.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Last Course?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Last Course?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Last Course self-published or published by Blood Signature?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Last Course and Blood Signature funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Last Course and Blood Signature?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Last Course?Release statusWhether and how the game has been released.

Media

7 items

About the Game

Last Course is a turn-based tactical game set in a brutal zombie apocalypse where teamwork is not just encouraged - it’s essential. Whether you're coordinating as a squad of survivors trying to reach the final location, or playing as the infected determined to stop them, every match is a tense, strategic showdown between two sides with different strengths.

CHARACTERS

Choose from a diverse roster of characters on both sides - each with their own playstyle, and role in combat. Survivors rely on firearms, consumable, and reusable equipment, while the infected unleash powerful inhuman abilities.

MODS

Players can experiment with different builds by selecting one of two mod options for each equipment/ability. Mods become active as characters level up and shape their strategy and playstyle.

ACTION POINTS

Each turn is powered by a randomly determined pool of shared action points. Players must cooperate, plan their moves carefully, prioritize actions, and adapt to the shifting conditions on the battlefield.

LOCATIONS

Every few rounds, a new location is drawn, lasting for a set duration and introducing effects that impact one or both sides.